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What Is TPS in Geometry Dash? The 240 Cap Explained (2026)

TPS = how often GD's physics engine updates per second, capped at 240 in 2.2. Why the cap changes how the game feels, TPS vs FPS, and what TPS bypass actually does.

By Starmade · Updated 2026-06-30

Quick Answer

TPS stands for Ticks Per Second. It measures how many times the game's physics engine updates per second. In Geometry Dash 2.2, the physics engine runs at a fixed 240 TPS, separate from your rendering FPS. Before 2.2, TPS was always equal to your FPS.

FPS vs TPS

FPS (Frames Per Second) is how many frames your screen renders. TPS (Ticks Per Second) is how many times the physics engine calculates updates. In 2.2, these are decoupled: you can render at 360 FPS while physics runs at 240 TPS. Before 2.2, they were locked together — 60 FPS meant 60 TPS.

Why TPS Matters

Higher TPS means smoother physics calculations, which gives you more precise control over your icon. This is especially important for tight wave corridors and precise timing sections. The jump from 60 TPS to 240 TPS is very noticeable — inputs feel more responsive and hitboxes feel more forgiving.

TPS Bypass

If you want to exceed the 240 TPS cap in 2.2, you can use a TPS Bypass mod through Geode (such as OpenHack). This allows you to set TPS higher than 240. However, be aware that the Pointercrate Demon List has specific rules about allowed TPS values for record submissions.

FAQ

What does TPS mean in Geometry Dash?

TPS stands for Ticks Per Second — the number of times the physics engine updates per second. In 2.2, it's capped at 240 TPS.

What is the difference between FPS and TPS?

FPS is how many frames your screen shows. TPS is how many times the physics engine calculates updates. In 2.2, they are separate — you can have 360 FPS with 240 TPS.

Can I change TPS in Geometry Dash?

The 2.2 built-in option caps at 240 TPS. To go higher, you need a TPS Bypass mod through Geode. Check Demon List rules before using it for record attempts.

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