GD

Level Finder

Search and filter Geometry Dash levels by difficulty, skill, platform, and more.

Quick Answer

Level Finder searches 89 manually reviewed Geometry Dash levels. You can filter by difficulty, demon tier (Easy to Extreme), skill tag, level length, and platform fit, including mobile friendly levels and first demon candidates.

  • Example: Difficulty = Demon, Tier = Easy lists beginner-friendly first demon picks.
  • Example: Skill tag = Wave plus Mobile filter shows wave practice that plays well on touch.
  • Example: Length = XL shows long levels suited for endurance training.

89 levels found

The Nightmare by Jax — gameplay thumbnail
Easy DemonID: 13519

The Nightmare

by Jax · Short

The classic first demon. About 30 seconds long with simple cube jumping and a basic ship corridor. Nothing will surprise you. If you can beat Stereo Madness, you can beat this.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationGood
CubeShipFirst DemonMobile Friendly
Stereo Madness by RobTop — gameplay thumbnail
NormalID: 1

Stereo Madness

by RobTop · Tiny

The very first level of Geometry Dash. Simple cube jumps and a short ship segment. If you're brand new to the game, this is where you start. Everyone has been here.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationExcellent
CubeShipMobile FriendlyShort
Back On Track by RobTop — gameplay thumbnail
EasyID: 2

Back On Track

by RobTop · Tiny

The second official level. Slightly faster than Stereo Madness with a few more obstacles, but still very approachable. A good warm-up before tackling Harder levels.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationExcellent
CubeShipMobile FriendlyShort
Auto Play Area by Jax — gameplay thumbnail
AutoID: 3150

Auto Play Area

by Jax · Long

Oldest Featured Auto level and most downloaded/liked Auto level. Built in version 1.1 before Start Pos existed, requiring manual timing sync.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationExcellent
CubeShip
The Lightning Road by Timeless Real — gameplay thumbnail
Easy DemonID: 55520

The Lightning Road

by Timeless Real · Short

Another short classic beginner demon. Relies more on memory and fake-path awareness than hard execution. Good for learning that reading the level matters as much as clicking on time.

MobileGood
BeginnerExcellent
VisualGood
FrustrationGood
CubeWaveMemoryFirst Demon
Platinum Adventure by Serponge — gameplay thumbnail
Easy DemonID: 7247385

Platinum Adventure

by Serponge · Medium

Slow-paced and well-decorated, making it easy to see and anticipate obstacles. A great modern alternative to The Nightmare if you want something that looks nicer.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationGood
CubeShipMobile FriendlyFirst Demon
Idling Somewhere by Rayvolt — gameplay thumbnail
Easy DemonID: 99170473

Idling Somewhere

by Rayvolt · Platformer

The easiest platformer demon for your first Demon Moon. Free movement with checkpoints makes this much more forgiving than classic demons. A perfect starting point for platformer mode.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationGood
CubePlatformerMobile FriendlyFirst Demon
Dry Out by RobTop — gameplay thumbnail
NormalID:

Dry Out

by RobTop · Long

Fourth official level introducing gravity portals, a foundational mechanic for the game. Teaches anti-gravity cube sections in a relaxed but skill-building environment.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationExcellent
CubeShip
ReTraY by DiMaViKuLov26 — gameplay thumbnail
EasyID: 6508283

ReTraY

by DiMaViKuLov26 · Long

Most-liked level in Geometry Dash with retro green-and-black visuals and rhythmic gameplay. Ranked #51 on GDToday's 100 Greatest Levels list.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationExcellent
CubeShipWave
Sonar by JerkRat — gameplay thumbnail
EasyID: 4454123

Sonar

by JerkRat · Long

Second most-liked user level inspired by Stereo Madness with vibrant rhythm-based gameplay. Features loose timings and smooth decoration synchronization.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationExcellent
CubeShipUFO
Level Easy by Cody — gameplay thumbnail
NormalID:

Level Easy

by Cody · Long

Fifth most-downloaded user level and first Map Pack level ever implemented. Despite the name, it's rated Normal and was the first to surpass 40 million downloads.

MobileExcellent
BeginnerExcellent
VisualExcellent
FrustrationExcellent
CubeShip
Demon Park by M26 — gameplay thumbnail
Easy DemonID: 10109

Demon Park

by M26 · Medium

An older level with basic gameplay that focuses on cube and ship modes. Classic and straightforward — no fancy tricks, just honest timing practice.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipFirst Demon
Crescendo by MasK463 — gameplay thumbnail
Easy DemonID: 186646

Crescendo

by MasK463 · Long

Crescendo is an Easy Demon by MasK463 and the first level in Demon Pack 3. Its cube, mini-ship, and UFO gameplay stays approachable but grows harder toward the end, with several fake pads and orbs to learn.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipUFOFirst Demon
Shiver by SpKale — gameplay thumbnail
Easy DemonID: 56210242

Shiver

by SpKale · Medium

A modern easy demon known for its fun and fluent gameplay. Clean visuals and smooth transitions make it a great choice for mobile players.

MobileExcellent
BeginnerGood
VisualExcellent
FrustrationGood
CubeShipMobile FriendlySkill Practice
Impulse by GgB0y — gameplay thumbnail
Easy DemonID: 393159

Impulse

by GgB0y · Medium

Good balance of modes. Focuses on general skill rather than one tricky aspect. A solid all-rounder for building fundamentals.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipUFOSkill Practice
Nocturne by GgB0y — gameplay thumbnail
Easy DemonID: 109506

Nocturne

by GgB0y · Medium

Known for its relaxing atmosphere and relatively kind ship and wave sections. A great entry point for players who want to practice flying skills without stress.

MobileExcellent
BeginnerGood
VisualExcellent
FrustrationGood
ShipWaveMobile FriendlyLow Memory
Takeoff by nasgubb — gameplay thumbnail
Medium DemonID: 20511156

Takeoff

by nasgubb · Long

Takeoff is a gameplay-focused Medium Demon by nasgubb, dedicated to TamaN. It uses fast-paced 2.0-era gameplay and the song Jet Set by MadhouseDUDE.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipTiming
Clubstep v2 by IIINeptuneIII — gameplay thumbnail
Easy DemonID: 450920

Clubstep v2

by IIINeptuneIII · Medium

A remake of the official Clubstep level, but less intimidating. Predictable sections make it a comfortable bridge from main levels to user demons.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipTimingFirst Demon
Forsaken City by Mehh — gameplay thumbnail
Easy DemonID: 97906220

Forsaken City

by Mehh · Platformer

A Celeste-inspired platformer demon with real artistic identity. Beginner-friendly checkpoint structure and clean movement language. Feels like a level someone cared about building.

MobileExcellent
BeginnerGood
VisualExcellent
FrustrationGood
CubePlatformerMobile FriendlyFirst Demon
Polargeist by RobTop — gameplay thumbnail
HarderID: 7

Polargeist

by RobTop · Short

The first level to introduce the ball mode. Obstacles come faster and the layout requires more attention than the earlier levels. A rite of passage for new players.

MobileExcellent
BeginnerGood
VisualGood
FrustrationGood
CubeShipBallMemory
Clubstep by RobTop — gameplay thumbnail
Easy DemonID: 14

Clubstep

by RobTop · Long

The first official Demon level. Requires 10 secret coins to unlock. Features fake blocks, tight flying sequences, and memory-based cube sections. A classic gateway to Demon difficulty.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipMemoryFirst Demon
Blue Hell by LaZye — gameplay thumbnail
Easy DemonID: 11317271

Blue Hell

by LaZye · Medium

A 2.0 Easy Demon with a blue color scheme. Known as one of the easiest demons of its era but has awkward, unsynced gameplay.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipWaveBall
Insomnia by Glittershroom — gameplay thumbnail
Easy DemonID: 3332936

Insomnia

by Glittershroom · Medium

A classic 1.9 Easy Demon with sections referencing Theory of Everything 2. Memorize a few sections and it's easier than Clubstep.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipBallWave
Demon Mixed by RealOggY — gameplay thumbnail
Easy DemonID: 566659

Demon Mixed

by RealOggY · Short

A mix of various demon levels including parts from The Nightmare, Demon Park, and Crescendo. One of the easiest demons in the game.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipWaveFirst Demon
STARPUNK by Ferdefunky — gameplay thumbnail
Easy DemonID: 63087691

STARPUNK

by Ferdefunky · XL

An Epic-rated Weekly Demon with stunning neon sign design and color sync. XL-length but gameplay is straightforward and intuitive.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipUFOWave
Petal Patch by Ghotstav — gameplay thumbnail
Easy DemonID: 95484955

Petal Patch

by Ghotstav · Medium

Forest Gauntlet level with a flower theme. Relaxing and easy to read with lots of space. Spider timing at start and 3x speed at end can be tricky.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipUFOWave
iS by Grenate — gameplay thumbnail
Easy DemonID: 65765662

iS

by Grenate · Medium

Epic-rated Weekly Demon with high-quality cyber design. Considered easier than The Nightmare by many. Very intuitive with no fakes.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipSpiderWave
Motion by TamaN — gameplay thumbnail
Easy DemonID: 15619194

Motion

by TamaN · Medium

Fast-paced 2.0 level focused on gameplay like X. Requires timings and memorization. Many moving objects hence the name.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipUFOBall
Down Unda by Danzmen — gameplay thumbnail
Easy DemonID: 81451870

Down Unda

by Danzmen · Long

World Gauntlet boss level inspired by Australian culture and Aboriginal art. 9-star difficulty similar to Frostburn Peak.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipWaveBall
Ablaze by Wav — gameplay thumbnail
Easy DemonID: 68790607

Ablaze

by Wav · Medium

Inferno Gauntlet level with a red theme. Fast 4x speed tempo with good readability. Considered the easiest demon in all gauntlets.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipUFOBall
yStep by TheRealDarnoc — gameplay thumbnail
Easy DemonID: 70059

yStep

by TheRealDarnoc · Medium

First level of Demon Pack 1. Mostly cube mode with many fakes and cal-timing parts. Very famous despite being an old level.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeMemory
DeaDrop by DYSCO — gameplay thumbnail
Easy DemonID: 56764573

DeaDrop

by DYSCO · Long

Part of the Drop series with neon and basic style. Typical 2019 level with bright colors and good sync.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipWave
phjork by cerufiffy — gameplay thumbnail
Easy DemonID: 56587109

phjork

by cerufiffy · Medium

Modern-style healing demon with fairy tale atmosphere. 3x speed throughout with intuitive layout. Very underrated.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipWave
X by TriAxis — gameplay thumbnail
Easy DemonID: 17235008

X

by TriAxis · Medium

Classic 2.0 collaboration focused on gameplay over design. 8th most-liked demon with intuitive transitions and great sync.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipBallUFO
Touch The Orbs Bub by AtomicRest — gameplay thumbnail
Easy DemonID: 128692093

Touch The Orbs Bub

by AtomicRest · Long

Weekly Demon with orbs as the main concept and a boss fight against EBB ORBS. Humorous atmosphere with heavy auto sections.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipBallUFO
Base After Base by RobTop — gameplay thumbnail
HardID:

Base After Base

by RobTop · Long

Fifth official level and first Hard difficulty, featuring gravity portals throughout. Maintains similar difficulty to Dry Out with more complex anti-gravity segments.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
Cube
Can't Let Go by RobTop — gameplay thumbnail
HardID:

Can't Let Go

by RobTop · Long

Sixth official level combining gravity portals with dark backgrounds. Introduces wave mode briefly and features faster pacing than previous levels.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipWave
OuterSpace by Nicki1202 — gameplay thumbnail
HardID: 27732941

OuterSpace

by Nicki1202 · Long

Second most-downloaded user level and first in Fire Gauntlet. Features exemplary 2.0 design with a boss fight at the end requiring reaction speed.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShip
Speed Racer by ZenthicAlpha — gameplay thumbnail
Easy DemonID: 3543219

Speed Racer

by ZenthicAlpha · Long

Speed Racer is an Easy Demon by ZenthicAlpha built around frequent speed changes and short memory patterns. Its cube, ship, ball, and UFO sections make it a practical early Demon for learning to read transitions at different speeds.

MobileGood
BeginnerGood
VisualGood
FrustrationMixed
CubeShipBallUFO
Horizon by FunnyGame — gameplay thumbnail
Easy DemonID: 14850167

Horizon

by FunnyGame · Medium

Excellent for testing your ship and wave control with wide-open spaces. The generous corridors make it forgiving for newer players.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
ShipWaveSkill Practice
Jumper by RobTop — gameplay thumbnail
HarderID:

Jumper

by RobTop · Long

Seventh official level and first Harder difficulty, introducing ball mode with tighter maneuvers. Features increased anti-gravity segments and ship sequences.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipBall
Time Machine by RobTop — gameplay thumbnail
HarderID:

Time Machine

by RobTop · Long

Eighth official level introducing the mirror portal, which flips controls. Features frequent triple spikes and complex anti-gravity segments during ship sequences.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShip
Cycles by RobTop — gameplay thumbnail
HarderID:

Cycles

by RobTop · Long

Ninth official level with ball as the primary gamemode. Features misleading jump pads, triple spikes, and a ship section with rapidly alternating gravity.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeBallShip
Blast Processing by RobTop — gameplay thumbnail
HarderID:

Blast Processing

by RobTop · Long

Seventeenth official level introducing the wave form with zig-zag diagonal movement. Features 3D decorations and spacious wave sequences as a wave tutorial.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeWaveShipBall
Geometrical Dominator by RobTop — gameplay thumbnail
HarderID:

Geometrical Dominator

by RobTop · Long

Nineteenth official level introducing the robot form with variable jump heights. Features a memory section with appearing platforms and robot as the primary gamemode.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeRobotShipWave
Sunshine by Unzor — gameplay thumbnail
HarderID: 56199846

Sunshine

by Unzor · Long

Fourth most-downloaded Harder level with cutesy summertime theming and pastel colors. Most popular Harder level not in a Gauntlet.

MobileGood
BeginnerGood
VisualGood
FrustrationGood
CubeShipSpiderBall
B by motleyorc — gameplay thumbnail
Medium DemonID: 34085027

B

by motleyorc · Long

A strong modern beginner-medium demon. Introduces more serious decoration, pacing changes, and boss-fight pressure without becoming unreadable. The natural step up from easy demons.

MobileGood
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipTimingMemory
Clutterfunk by RobTop — gameplay thumbnail
InsaneID: 11

Clutterfunk

by RobTop · Short

Introduces the mini cube portal and tight spaces. The level feels cluttered (hence the name) with narrow passages and quick transitions. A solid Insane-level test.

MobileGood
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipBallUFO
Theory of Everything by RobTop — gameplay thumbnail
InsaneID: 12

Theory of Everything

by RobTop · Medium

Introduces the UFO mode and magenta jump pads. Longer than the previous levels with more complex sequences. The alternate paths in ship and UFO sections require reading ahead.

MobileGood
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipBallUFO
Gold Temple by Serponge — gameplay thumbnail
Medium DemonID: 21337579

Gold Temple

by Serponge · Medium

Zelda-themed temple level and most famous of the temple series. Notoriously unbalanced - most sections are easy but the middle ship section is extremely difficult.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeRobotUFOBall
HeLL by Serponge — gameplay thumbnail
Medium DemonID: 25706351

HeLL

by Serponge · Medium

Final level of Demon Gauntlet with hell-themed red design. Hardest in the gauntlet with intense early cube and difficult wave sections.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeWaveShipUFO
Mechanical Showdown by Tongii — gameplay thumbnail
Medium DemonID: 27786218

Mechanical Showdown

by Tongii · Medium

Third level of Demon Gauntlet. Short and bold level showing medium demon difficulty. More difficult than Sidestep.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipBallUFO
Killbot by Lithifusion — gameplay thumbnail
Medium DemonID: 38754426

Killbot

by Lithifusion · Medium

Memory-based level with many fake objects and orbs with invisible spikes. Digital-themed with virus motif.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipBallUFO
InsanitY by Serponge — gameplay thumbnail
Medium DemonID:

InsanitY

by Serponge · Medium

Part of Serponge's temple series with solid color design and fun gameplay. A challenge as there's some quick timings.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipWaveBall
xStep by RobTop — gameplay thumbnail
InsaneID:

xStep

by RobTop · Long

Tenth official level and first Insane difficulty, introducing new block designs and pulsators. Features frequent gamemode changes and cyan gravity pads/rings.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipBall
Electroman Adventures by RobTop — gameplay thumbnail
InsaneID:

Electroman Adventures

by RobTop · Long

Thirteenth official level with ice-themed design and breakable blocks. Features multiple gamemodes including UFO, and was upgraded from Harder to Insane in update 1.7.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipUFOBall
Hexagon Force by RobTop — gameplay thumbnail
InsaneID:

Hexagon Force

by RobTop · Long

Sixteenth official level introducing sloped blocks and the dual portal. Features asymmetrical duals requiring coordination of two icons simultaneously on inverted planes.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipBallDual
Fingerdash by RobTop — gameplay thumbnail
InsaneID:

Fingerdash

by RobTop · Long

Twentieth official level introducing the spider form with instant gravity teleportation. Features drop orbs, dash orbs, and multiple gamemodes in a vibrant 2.1 aesthetic.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeSpiderWaveRobot
Dash by RobTop — gameplay thumbnail
InsaneID:

Dash

by RobTop · Long

Twenty-second official level introducing the swing gamemode with pendulum-like movement. Features spider orbs, camera controls, and is exclusive to the full version.

MobileMixed
BeginnerMixed
VisualGood
FrustrationMixed
CubeShipWaveRobot
Problematic by Dhafin — gameplay thumbnail
Easy DemonID: 7116121

Problematic

by Dhafin · Long

Problematic is an Easy Demon by Dhafin and a green Nine Circles remake. Its minute-long route mixes cube sections with a long wave section built around size, speed, and gravity changes.

MobileMixed
BeginnerMixed
VisualMixed
FrustrationMixed
WaveCubeTimingMemory
Electrodynamix by RobTop — gameplay thumbnail
InsaneID: 15

Electrodynamix

by RobTop · Medium

One of the harder official Insane levels. Fast-paced with tight corridors and quick mode switches. The 3x speed portal makes everything feel frantic. Good preparation for Demon levels.

MobileGood
BeginnerMixed
VisualMixed
FrustrationMixed
CubeShipBallUFO
Nine Circles by Zobros — gameplay thumbnail
Hard DemonID: 4284013

Nine Circles

by Zobros · Long

The legendary level that started the Nine Circles trend. Fast wave corridors with strobing visuals synced to a dubstep drop. A rite of passage for wave skill. If you can beat this, you can fly.

MobileMixed
BeginnerHard
VisualMixed
FrustrationHard
WaveShipCubeSkill Practice
Jawbreaker by ZenthicAlpha — gameplay thumbnail
Hard DemonID: 6939821

Jawbreaker

by ZenthicAlpha · Long

A Nine Circles remake that forces you to stop faking wave skill. The wave sections are relentless and the strobing visuals add to the challenge.

MobileMixed
BeginnerHard
VisualMixed
FrustrationHard
WaveCubeShipSkill Practice
Fairydust by mkComic — gameplay thumbnail
Hard DemonID: 5310094

Fairydust

by mkComic · Short

A Nine Circles remake with purple theming that helps improve wave skills significantly. Formerly considered one of the hardest Nine Circles levels.

MobileMixed
BeginnerHard
VisualMixed
FrustrationMixed
CubeShipWave
Ditched Machine by Jeyzor — gameplay thumbnail
Hard DemonID: 4192768

Ditched Machine

by Jeyzor · Short

A pioneer in asymmetrical dual-mode gameplay and one of the first demons to feature mixed-mode duals. Famous for introducing the 'Machine' naming convention.

MobileMixed
BeginnerHard
VisualMixed
FrustrationMixed
CubeDualBallUFO
pg clubstep by PG1004 — gameplay thumbnail
Hard DemonID: 513137

pg clubstep

by PG1004 · Short

A buffed remake of the official Clubstep level requiring heavy memorization and precise ship flying. Considered the hardest Map Pack demon.

MobileMixed
BeginnerHard
VisualMixed
FrustrationMixed
CubeShipUFOBall
Supersonic by ZenthicAlpha — gameplay thumbnail
Insane DemonID: 4706930

Supersonic

by ZenthicAlpha · XL

Where consistency becomes the real exam. Long, demanding, and unforgiving. You need solid fundamentals across every game mode to survive this.

MobileHard
BeginnerHard
VisualMixed
FrustrationHard
WaveShipCubeTiming
Windy Landscape by Windy — gameplay thumbnail
Insane DemonID: 4957691

Windy Landscape

by Windy · XL

An insane demon where consistency is the real test. Beautiful decoration but brutal gameplay. The ship sections are among the hardest in any insane demon.

MobileHard
BeginnerHard
VisualGood
FrustrationHard
ShipWaveCubeMemory
Death Moon by Caustic — gameplay thumbnail
Hard DemonID: 8660411

Death Moon

by Caustic · XL

An extra-long Hard Demon by FunnyGame's alt account, Caustic. Famous for its massive circular artwork inspired by the Touhou song's background. Flashing sequences and Chinese symbols (死月) at the end make it visually iconic.

MobileMixed
BeginnerHard
VisualMixed
FrustrationHard
CubeShipMemoryTiming
Stalemate by Nox — gameplay thumbnail
Insane DemonID: 4545425

Stalemate

by Nox · Short

A 1.9 insane demon known for its unique monster-themed design using 'Tokyo blocks' for eyes. Formerly considered among the hardest levels.

MobileHard
BeginnerHard
VisualMixed
FrustrationHard
CubeUFO
Acropolis by Zobros — gameplay thumbnail
Insane DemonID: 5155022

Acropolis

by Zobros · Short

Zobros' hardest level at the time, notorious for tight spaces, 'thorn balls', small spikes, and crucial timings. One of the most popular Insane Demons.

MobileHard
BeginnerHard
VisualMixed
FrustrationHard
CubeShipUFO
Ultrachromatic by gmdmann — gameplay thumbnail
Insane DemonID: 78602801

Ultrachromatic

by gmdmann · Short

Part of the chromatic trilogy featuring rainbow-themed design and fast-paced gameplay.

MobileHard
BeginnerHard
VisualMixed
FrustrationHard
CubeShipWaveBall
Cloud Nine by SoDaZ — gameplay thumbnail
Insane DemonID: 84064573

Cloud Nine

by SoDaZ · Short

A fast-paced flow insane demon with satisfying and consistent gameplay. Recommended for players seeking challenging yet fair levels.

MobileHard
BeginnerHard
VisualMixed
FrustrationHard
CubeShipWaveBall
Bloodbath by Riot — gameplay thumbnail
Extreme DemonID: 10565740

Bloodbath

by Riot · Long

One of the most legendary Extreme Demons in Geometry Dash history. Verified by Riot in 2015, it was the hardest level in the game for a long time. A massive collaboration featuring some of the hardest wave and ship gameplay ever designed. Not for the faint of heart.

MobileHard
BeginnerHard
VisualMixed
FrustrationHard
WaveShipTimingMemory
Cataclysm by GgB0y — gameplay thumbnail
Extreme DemonID: 3979721

Cataclysm

by GgB0y · Long

Created by GgB0y and later updated by Riot, Cataclysm was once considered the hardest level in the game. A landmark Extreme Demon that paved the way for levels like Bloodbath. Intense wave gameplay and brutal ship sections define this classic.

MobileHard
BeginnerHard
VisualMixed
FrustrationHard
WaveShipTimingMemory
Acu by neigefeu — gameplay thumbnail
Extreme DemonID: 61079355

Acu

by neigefeu · Short

Considered one of the first modern-style Extreme Demons and a good entry-level extreme due to its accessibility. Known for fun and consistent gameplay.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWaveBall
Sonic Wave by Cyclic — gameplay thumbnail
Extreme DemonID: 26681070

Sonic Wave

by Cyclic · XL

A legendary blue-themed Extreme Demon remake of Nine Circles known for extremely tight wave spaces and difficult gameplay. Formerly the hardest level in the game.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipBallWave
Yatagarasu by ViPriN — gameplay thumbnail
Extreme DemonID: 28220417

Yatagarasu

by ViPriN · Long

A hell-themed mega-collaboration depicting a three-legged crow from Japanese mythology. Former Top 1 demon that helped introduce the Extreme Demon rating.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipBallDual
Bloodlust by Manix648 — gameplay thumbnail
Extreme DemonID: 42584142

Bloodlust

by Manix648 · Short

A buffed and extended remake of Bloodbath that reached #1 on the Demonlist upon release. Features dual modes, tight timings, and intricate patterns.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWaveDual
Zodiac by Bianox — gameplay thumbnail
Extreme DemonID: 52374843

Zodiac

by Bianox · Long

A 2.1 Extreme Demon mega-collaboration that was one of the longest-reigning #1 demons. Known for its beautiful design and over 3 minutes of gameplay.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWaveBall
Tartarus by Riot — gameplay thumbnail
Extreme DemonID: 59075347

Tartarus

by Riot · Long

The first installment of Riot's hell-themed Top 1 trilogy, succeeded by Acheron and Aeternus. A legendary extreme demon from the early 2.1 era.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWaveBall
Slaughterhouse by icedcave — gameplay thumbnail
Extreme DemonID: 27690100

Slaughterhouse

by icedcave · Short

Formerly a 1.9 impossible level updated to a rate-worthy Extreme Demon. Known for 4x speed wave spam and extremely tight spaces.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
WaveShip
Deimos by ItsHybrid — gameplay thumbnail
Extreme DemonID: 93091893

Deimos

by ItsHybrid · XL

The official sequel to Phobos with 1.9-themed styling mixed with modern decoration. Verified by Doggie after a long verification process.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWaveBall
Silent Clubstep by Sailent — gameplay thumbnail
Extreme DemonID: 4125776

Silent Clubstep

by Sailent · Long

A silent-level remake of the main level Clubstep and one of the most famous levels in GD history. The old version was deemed humanly impossible.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWaveBall
Delta Interface by Platnuu — gameplay thumbnail
Extreme DemonID: 45094581

Delta Interface

by Platnuu · Short

The first in Platnuu's interface trilogy, known for its unique tech-styled design and blue/orange color scheme. Often called one of the most annoying extreme demons.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWave
KOCMOC by Cherry Team — gameplay thumbnail
Extreme DemonID: 87665224

KOCMOC

by Cherry Team · Short

Heavily inspired by Slaughterhouse with tight, spam-based wave segments. Features beautiful purple space-themed decoration by Cherry Team.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
WaveShip
Sakupen Circles by DrCuber — gameplay thumbnail
Extreme DemonID: 76962930

Sakupen Circles

by DrCuber · Short

A remake of the 1.9 impossible level of the same name. Formerly the hardest rated Nine Circles level and the hardest level under one minute long.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWave
Phobos by GMTSean — gameplay thumbnail
Extreme DemonID: 19759411

Phobos

by GMTSean · Short

A 1.9/2.0 mega-collaboration that was considered the second hardest level in GD. The nerfed version is harder than Bloodbath.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipUFOWave
Erebus by Rustam — gameplay thumbnail
Extreme DemonID: 31462941

Erebus

by Rustam · Short

A radioactive facility-themed extreme demon with a unique green color palette. Known for extreme instant difficulty and complex decoration.

MobileHard
BeginnerHard
VisualHard
FrustrationHard
CubeShipWaveDual